

Wrap up the course by putting the finishing touches to your project and discover some useful tips on how to present your work. Enrique shows you how to apply color and textures to your models and guides you through each step of the process to create a professional render. Finish up by giving your characters a place to live and model background elements to bring your composition to life.įinally, learn how to work with the Redshift interface and design a scene with photographic lighting.

Continue working on the body and repeat the process with your character's sidekick. Start with the face and carefully model each feature to give them charm. Now it's time to apply what you've learned and create your character and their companion. Then, create a mood board you can refer to while sketching your characters. Enrique introduces you to Cinema 4D's interface and basic tools and shows you the ones he uses most often in his workflow.

In the next stage of your journey, cover important modeling concepts and stock up on references for your final project. Sophisticated character development and artistry are required. He also discusses the importance of steeping yourself in other artists' work as a way to cultivate your own. They work closely with directors, writers, and design departments to bring the characters to life. He tells you a little bit about himself, his work, and the experiences that led him to 3D illustration. By the end of this tutorial, you will have an understanding of an efficient workflow that you can follow or adapt to your own process, making it easier for you to design and bring to life your own 3D characters.Begin your adventure by getting to know Enrique Escalona and hear about what sparked his passion for character design. This workshop is intended for late beginner to intermediate artists, though the general concepts discussed can be useful to artists of all levels. The second half of Amy’s workshop includes her texturing workflow in Substance Painter, continued by her look development pipeline in Maya and Arnold, before wrapping up the final image in Photoshop. Further modeling, retopology, and UV-ing work are then taken care of in Maya. The workshop begins with the loose sketching of concepts and compositions in Photoshop, sculpting in ZBrush, and covers a small amount of Marvelous Designer. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her personal workflow while showcasing some of the production techniques she’s adapted to make her character design process quick, clean, and efficient at all stages. Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop.
